Reviewed On: Vita, PC
Also On: PS3, 360, Wii U, 3DS
Also On: PS3, 360, Wii U, 3DS
"Kart racing... transformed."
Sonic and All-Stars Racing Transformed adds new elements to the kart racing genre that make it an absolute blast of an experience, for fans of the genre this is a must play.Difficulty: Scales (Easy - Very Hard)
Time Spent Playing To Date: Vita - 11 Hours PC - 28 Hours
Worth Playing?: Yes
The Bottom Line: "Instant Classic"
Gameplay:
Sonic ASRT achieved something that for a long time I didn't think was possible: innovation to the kart racing genre. In this game, races take place not only on the road, but also in the water and sky. That's right, your kart has the ability to traverse different types of terrain making races all the more interesting.
Coming off of jumps also allows the player to perform tricks, successfully landing tricks can reward you with a boost. On the other hand, failing to land a trick will slow you down. This adds a little bit more diversity to the gameplay keeping things fresh every time you reach a jump.
Tricks are performed using the right stick, and for each direction there is a different kind of flip/roll (front, back, left, and right).
Drifting also will land you a boost bonus, the longer you hold a drift the larger the boost will be. This is measured based upon the color of your exhaust and on screen prompts.
![]() |
| PC Screenshot - NiGHTS' All-Star Form |
Controls:
PC:
On PC there is of course keyboard support, as well as native Xbox controller support. The game is easily playable with the keyboard but of course a controller is a much better alternative and will put players at an advantage. The controls are tight and responsive and the karts handle great.
Vita:
The Vita version controls just as you'd expect it to, everything transfers over well from the console version. Without grips for the Vita, the game can cause some strain on the hands though as you'll need to rely heavily upon the L and R buttons to slide around turns.
Difficulty:
This game can become very challenging at the higher levels of play. Some of the expert ghosts are especially frustrating. On the Vita in particular, I kept wishing I had a controller. Because of the sheer difficulty the game provides... I'd have to say if you're aiming for the Platinum Trophy on Vita it's at least a 9/10 difficulty rating from me, even with the glitched trophy for beating all expert ghosts.
![]() |
| Vita Screenshot |
Multiplayer:
Sonic ARST uses matchmaking for its multiplayer on each of the platforms. There are three modes: races that rely solely on speed and contain no weapons, traditional races with weapon pickups, and battle mode which unlike Mario Kart 8 actually has appropriate arena levels. The network connection on both the PC and Vita proved to work quite well.
Local split-screen is also great fun. The Vita features ad-hoc play to cover for not being able to provide this feature.
So all in all, what is left to be said about this game?
Pros -
+ Well designed and responsive controls
+ A wide selection of characters
+ Dynamic courses and vehicles
+ Matchmaking/Invite system that functions properly
+ Wide range of difficulty to cater to all levels of players
+ Good amount of tracks to race on including mirrored versions
+ Visually the Vita version is almost on par with its console/PC counterparts
+ A wide selection of characters
+ Dynamic courses and vehicles
+ Matchmaking/Invite system that functions properly
+ Wide range of difficulty to cater to all levels of players
+ Good amount of tracks to race on including mirrored versions
+ Visually the Vita version is almost on par with its console/PC counterparts
Cons -
- Limited graphics options on PC indicative of a console port
- Vita controls can feel a bit tight with heavy reliance on the shoulder buttons
Vita - 8.5 / 10 - Great
==================
PC - 9 / 10 - Superb
- Limited graphics options on PC indicative of a console port
- Vita controls can feel a bit tight with heavy reliance on the shoulder buttons
Vita - 8.5 / 10 - Great
==================
PC - 9 / 10 - Superb



0 comments:
Post a Comment